Colonial Conquest is a War Game set in the golden age of warfare in the late 1800's and early 1900's. The object of the game is to become the major power throughout the world.
Standard Game: None Of the Major Countries has any overseas colonies.After the Scenario selection is made, the player must now select the positions of the Major Powers. These may be Active: Player controlled, Neutral: Acts as a Minor Country and Computer: Computer controlled. If a Major country is computer controlled, the player also has the option of selecting a strength for the computer. The default level is level 0 and may be increased to level 9. The level selects how many armies and navies a Major country starts off with and does not change its playing ability. It is advisable to begin with the computer players being set to default as level 9 for example in the case of Russia will give him 9 Million troops to begin with. Once you have played a few successful games you may then wish to increase the computer levels to match your own ability.
In order to accumulate points, territories must be conquered. Each territory on the World map has a value of between 13 and 50 points. These values are randomly generated at the beginning of the game and are not revealed. Additional points are given if a Major controls all territories in a given region. If a territory is conquered by Subversion (See Subversion Phase) the Major country does not get any victory points. In addition to receiving points for conquering, a major also receives points for successful attacks and defences. For example suppose England attacks France and he is unsuccessful, England will lose victory points and France will gain victory points even though there has been no change on the map.
As a Major expands it's newly conquered territories will change colour to match it's Major's colour. As well as changing colour the territory will also show the Major's countries flag to show that an army is present. You will also notice that some sea area will show a little ship. This does not mean that a navy is present at that location. What it does illustrate is that of all the Major Powers, the Major power whose fleet symbol is illustrated has more fleets bordering onto that sea location than any other Major. For example at the offset of the Standard Scenario, an English fleet symbol is shown in the English Channel/Bay Of Biscay sea area. This shows that before any movement the English have more fleets bordering onto this area than anyone else. In this case the English have 80 Fleets whilst the French can only must 20 in Normandy and 45 in Paris giving a total of 65. In the case of two or more powers having exactly the same number of fleets, the first country on the standard movement list will be shown (England - Germany - etc.)
In addition to this, each territory throughout the world has a financial value. This too is randomly determined at the offset of the game. If a territory is captured all it's wealth is taken by the Major power. This money may then be used during the Build Phase.
As many people already have pointed out, the resolution of the map unfortunately makes it difficult to see the actual values. They should use the improved map to the right, or use the table with the information in the world map above extracted from an Atari ST game binary.
All movement is not simultaneous. Therefore it must be remembered that for example if France decides to attack Belgium and at the same time Germany also decides to attack Belgium, the German attack will be first. If he is successful he will occupy Belgium and then France will attack Belgium (German controlled) and the result will be shown on the map. This will result that a state of war will breakout between France and Germany even though neither country may have wanted it.
depicted by the coloured regions on the World Map.
If a player decides to launch an invasion into the same region that he is sailing from (e.g. Paris attacks Prussia) and he is unsuccessful his fleets and troops are returned to Paris sustaining any casualties that may have arisen. If however he attacks a territory in a different region from his sailing point and he is unsuccessful his fleets will return but all armies will be automatically lost. It is advisable to first land at a friendly overseas territory and then expand from there (See Subversion Phase). A player may also elect to launch a naval sortie only. That is he may order his fleets to attack a territory without any of his armies present. Although navies cannot capture a territory they will attack any foreign fleets that that may be occupying their destination location. This option can be useful to reduce an opponent's naval strength.
The game is played in four seasonal turns. After the Winter turn the Build Phase comes into operation:
In order to build additional forces a player must have control of at least one of his home supply centres. If he has lost control of all his own supply centres he is unable to make any builds until such time that he is control again. All the major countries start with 2 supply centres except U.S.A., which has 3, and Russia, which has only 1. As you will appreciate it would be a catastrophe for Russia if he were to lose his supply centre.
Spying on Marseille (Version 1.1 French)
During the espionage phase a player may decide to spy on another territory. The information given will be a reasonably accurate estimate of the number of troops that occupy that territory. No information on naval strengths will be given. The costs of spying are: Normal Territory - $ 200,000 Fortified Territory - $1,000,000
Don't attack another Major power at the beginning of the game. If possible wait until you are attacked.
Always take care to defend your supply centres.
If attacking another Major, try all out to capture his supply centres. Remember you supply centres will be far away from the action.
Fortification is money well spent.
Attempting to bribe a Major into stopping a war against you is a waste of money.
If you have several overseas colonies ensure that you have sufficient fleets to transport reinforcements if necessary.
When you race for colonies, focus first on the colonies that might be captured by another major. Also go for those of strategic importance that might cut you off early in the game from important parts of the world if lost to another major.
If playing Russia, try to keep your ships out of battles. They might do for troops transport, although you should avoid that too, as far as possible.
If playing England, a possible strategy might be to attack your enemies with your navy of cheap and supreme ships alone, no troops onboard. That will make it hard for enemies to launch heavy attacks on colonies that have to be reached using navy, due to the shortage in troop carriers.
If playing Germany, keep a close look on France and Russia. You will most likely sooner or later have to take one of them out in order to be successful.
Economic aid to colonies might slow a competing major's initial expansion down very severely and will quite likely cause serious long-term economic damage.
Having a standard minimum number of troops in every colony might help greatly as it enables you to cascade your troop movements. Then, if one of your colonies is attacked and troops are lost, you can bring reinforcements directly from your supply centre by doing a cascade movement in every territory between there and the incident site (This of course requires that you have direct land link between the two places).
The defending number of troops can for practical reasons be a suitable multiple of 10 or 100 thousands plus one thousand. This enables you to do your troops movements much faster, as you can move all your troops from a territory without having to click on the single- thousand troops movement button.
These are the questions:
English language version 1.0 (830kb), English language version 1.1 (360kb) and a French language version 1.1 (360kb). There is also a Commodore 64 (170kb), an Atari XL (62kb) and an Apple II version (140kb).
Is there a Colonial Conquest for PC?
Nope. It is however possible to enjoy all (Or so I think. I have not tried them all myself) the other versions on PC using emulators for your preferred CC flavour. There are of course also several other RISK style games around that are available in native PC versions.Where do I find an emulator?
For Atari ST(E) check out www.atari.st. There you will find loads of nice stuff, including links to emulators STEEM, WinSTon, SainT and Pacifist. I use Pacifist, which is obsolete and should thus probably not be recommended. WinSTon has been reported to work (Thanks, Chris). STEEM and SainT seem to be the most actively maintained emulators, so they should probably be preferred. Update: I have now also tried STEEM with CC; it worked liked a charm.Colonial Conquest - Windows remake
Hard to believe, so check it out yourselves. On Kroah's Game Reverse Engineering Page you will find a CC remake, called CoCoNet. Networked and simultaneous turns, even. Epic effort, Kroah.How about Macintosh and Colonial Conquest?
Yes, indeed, how about it? Rumour back in the days had it that there were a Macintosh version of CC. However, I have never actually run across anything that could confirm that, and there are people claiming that it was just a case of vaporware. There are however of course emulators for Macs too, and an Atari ST one that has been confirmed (Thanks, Rad) to work with CC is called NoSTalgia.Mais alors, je suis franšais!
For all the gamers francophone out there, Colonial Conquest fan Thierry Houeix has done a great job translating this page into French. You might want to check it out even if you are not French, it is a much better read than that old 101 french class textbook.