3.1.3 Region:
The world is divided into the eight regions shown on the World
Map. At the start of each new year, if you control all of the Major and Minor countries of a
region, you receive an economic bonus in addition to the combined net-worth of all of the
countries. This reward can be as high as 20 million dollars.
Regions are important in naval sorties1 and naval assaults2.
If a naval attack from one region to another fails, all of the armies in the attacking force are lost.
1) In naval sorties, only ships are moved. 2) In naval assaults, troops accompany ships that are
moved.
3.1.4 Ocean:
Each ocean of the world has been divided into seas. These seas
are important in estimating the prescence and strength of enemy navies occupying adjacent
land areas. The presence of a fleet marker indicates which Major country has the greatest
number of fleets in a single adjacent land area.
3.1.5 Status Square:
Each Minor country and each Major country has one
square, known as the status square, that denotes who contols the area. In an uncontrolled
Minor country, the Status Square looks like the rest of the country except when a Major
country is choosing the destination of armies or fleets. Game Markers (section 3.2 and
figure 3.2 contain information on what can appear in a Status Square).
3.1.6 Inland Waters:
No markers appear in such inland waters as the Great
Lakes in North America. However, movement across such water is blocked. Areas on opposite
sides are not considered adjacent. Army movement between areas 42 and 79 and between 114 and
116 is allowed.