2003-03-23
Thesis work mostly done, time to get back in the saddle and continue
on the project. Not much real work has been done yet though. I have
ordered some books on Amazon to do background research, and I have
seen a documentary on the North African front in WWII. The North
African front seem like a good setting for a tank battle game, as it
was dominated by tanks, artillery and air support, the very same
components I want to have in the game. The mostly flat landscape also
makes for simple maps, which is good. :-)
If the very common 32 player limit should be used in this game too, it will still handle battalion size battles. Each player has 3-4 tanks for a platoon, 3-4 platoons make a company, 3-4 companies make a battalion. One such battalion on each side makes 18-32 players, and up to 128 player controlled vehicles at the same time on the battlefield. Needles to say this makes the networking code an intresting problem.
2002-04-09
Have playe.. studied BZFlag a bit, and installed some libraries that were
needed to compile stuff using openGL. Tank Battle will be different from
BZFlag in a number of ways:
2002-03-29
Installed Linux, SDL and OpenGL-drivers on the development machine.