Status


The present status of the project, and a project log.

2003-03-23
Thesis work mostly done, time to get back in the saddle and continue on the project. Not much real work has been done yet though. I have ordered some books on Amazon to do background research, and I have seen a documentary on the North African front in WWII. The North African front seem like a good setting for a tank battle game, as it was dominated by tanks, artillery and air support, the very same components I want to have in the game. The mostly flat landscape also makes for simple maps, which is good. :-)

If the very common 32 player limit should be used in this game too, it will still handle battalion size battles. Each player has 3-4 tanks for a platoon, 3-4 platoons make a company, 3-4 companies make a battalion. One such battalion on each side makes 18-32 players, and up to 128 player controlled vehicles at the same time on the battlefield. Needles to say this makes the networking code an intresting problem.

2002-04-09
Have playe.. studied BZFlag a bit, and installed some libraries that were needed to compile stuff using openGL. Tank Battle will be different from BZFlag in a number of ways:

2002-03-29
Installed Linux, SDL and OpenGL-drivers on the development machine.


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